Concept System Design System Infrastructure Final Game User Guidelines Credits

Concept

Storyline

You are a stray cat seeking shelter from a heavy storm. You sneak into an apartment at night through an open window, but in the morning, the window is closed — and now you're trapped inside. Find your way out before you're made a meager house cat and the ridicule of the neighborhood. To escape, you'll need to cause chaos by knocking over objects, scratching furniture, and exploring the apartment. The more mess you make, the more points you earn. These points unlock access to new rooms (e.g. living room, kitchen, bathroom) and ultimately, the front door.


But be careful…


You’ll have to hide, sneak, and dash your way through this chaos-filled apartment if you want to escape back to your wild life.

Gameplay Loop

Features

Feature Description
Score System Earn points by interacting with and damaging objects.
Unlockable Rooms Reach point thresholds to open new rooms in a linear progression: Bedroom → Living Room → Kitchen → Bathroom → Exit.
Procedural Object Spawning Items are randomly placed per room on each playthrough (e.g., toilet paper in bathroom, cups in kitchen).
Human Chaser Patrolling enemy with sound and vision-based detection. Moves slowly, but uses smart search behavior.
Dog Chaser Introduced mid/late-game. Fast, has a dash ability, and operates on simpler, aggressive AI.
Stealth & Hiding Hide under furniture, manage noise levels, and break line-of-sight to survive.
Failure State Getting caught triggers the adoption ending.
Victory State Users do not get warned about losing their progress when cancelling post creation
Replayability Escape through the front door to preserve your stray cat lifestyle.

Aesthetic

Environment

Environment

Characters

Characters

Game References

Game References

UI

UI